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Table 1 Primitives in the geometric domain and their corresponding representation in ray space.

From: Two-Dimensional Beam Tracing from Visibility Diagrams for Real-Time Acoustic Rendering

Geometric space

Ray space

Omnidirectional bundle of nonoriented rays

Non-oriented ray or two-sided infinite reflector

Omnidirectional bundle of outgoing rays (source)

One-sided infinite reflector

Beam (double wedge)

Two-sided reflector

Two-sided reflector

Beam (double wedge)

Oriented beam (single wedge)

One-sided reflector

One-sided reflector

Oriented beam (single wedge)