Skip to main content

Table 1 Primitives in the geometric domain and their corresponding representation in ray space.

From: Two-Dimensional Beam Tracing from Visibility Diagrams for Real-Time Acoustic Rendering

Geometric space Ray space
Omnidirectional bundle of nonoriented rays Non-oriented ray or two-sided infinite reflector
Omnidirectional bundle of outgoing rays (source) One-sided infinite reflector
Beam (double wedge) Two-sided reflector
Two-sided reflector Beam (double wedge)
Oriented beam (single wedge) One-sided reflector
One-sided reflector Oriented beam (single wedge)