Skip to main content

Table 3 The encoder's payoffs and the best selection

From: A game-theoretic architecture for visible watermarking system of ACOCOA (adaptive content and contrast aware) technique

Image: Lena

 

M

 

Attacker

 

1

2

3

4

5

6

7

8

9

10

11

N

Encoders

1

0.400

0.400

0.400

0.400

0.400

0.400

0.400

0.400

0.398

0.400

0.389

2

0.830*

0.541

0.529

0.523

0.521

0.513

0.509

0.499

0.491

0.455

0.473

3

0.809

0.634

0.620

0.604

0.600

0.586

0.581

0.567

0.546

0.520

0.486

4

0.789

0.682

0.667

0.655

0.647

0.638

0.635

0.609

0.586

0.555

0.567

5

0.762

0.702

0.696

0.687*

0.690*

0.682*

0.675

0.652

0.635

0.616

0.590

6

0.734

0.704*

0.697*

0.683

0.685

0.681

0.684

0.676

0.663

0.618

0.611

7

0.706

0.700

0.688

0.676

0.678

0.675

0.689*

0.681*

0.681

0.644

0.621

8

0.679

0.680

0.673

0.658

0.655

0.666

0.671

0.656

0.684*

0.623

0.634*

9

0.652

0.656

0.644

0.639

0.645

0.656

0.656

0.641

0.684

0.644

0.623

10

0.626

0.629

0.626

0.625

0.633

0.635

0.623

0.620

0.636

0.647*

0.573

11

0.600

0.600

0.600

0.600

0.600

0.600

0.600

0.600

0.600

0.600

0.612

  1. Note: * means the best selection from encoder's payoffs.