Figure 3From: Non-cooperative code design in radar networks: a game-theoretic approach SINR versus the number of iterations, for a set of (a) L = 4 players, (b) L = 6 players, Algorithm 2. (c) Average ISL versus the number of active players, Algorithm 2. ISL at the NE points (solid-circle red line); ISL with a random choice (solid-cross blue line).Back to article page