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Table 4 Comparisons of our previous works [18] and proposed new algorithm compared to HEVC

From: An efficient interpolation filter VLSI architecture for HEVC standard

Class

Sequence

BDPSNR (dB)

BDBR (%)

Time save (%)

[18]

New

[18]

New

[18]

New

A

PeopleOnStreet

−0.0458

−0.0492

1.14

1.26

10.4

21.9

Traffic

−0.0165

−0.0211

0.58

0.62

9.0

19.4

B

BasketballDrive

−0.0046

−0.0136

0.16

0.30

10.2

19.9

BQTerrace

−0.0035

−0.0132

0.21

0.53

9.6

18.9

Cactus

−0.0156

−0.0299

0.69

1.35

10.0

19.6

C

Racehorses

−0.0866

−0.0936

2.36

2.43

11.1

21.3

Flowervase

−0.0443

−0.0961

1.36

1.41

9.0

17.1

BasketballDrill

−0.0275

−0.0326

0.77

0.91

10.6

18.9

D

BasketballPass

−0.1071

−0.1264

2.46

2.59

10.8

21.0

BlowingBubbles

−0.0739

−0.1131

2.14

2.43

10.5

21.0

Keiba

−0.0357

−0.1109

0.76

0.97

10.9

21.4

E

Johnny

−0.0272

−0.0314

1.08

1.22

9.1

17.4

KristenAndSara

−0.0268

−0.0392

0.90

1.23

9.0

17.2

Average

−0.0396

−0.0594

1.12

1.38

10.0

19.7

  1. BDPSNR (dB) and BDBR (%) are used to represent the average PSNR and bit rate difference. “Time save (%)” is used to represent the coding time change of motion estimation in percentage. The positive and negative values represent increments and decrements, respectively