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Table 3 Comparison of the proposed fast CU size decision algorithm against the existing algorithms and HM 13.0

From: A fast HEVC intra-coding algorithm based on texture homogeneity and spatio-temporal correlation

Class

Resolution

Sequence

Min [2]

Shen [3]

Huang [8]

Proposed

   

BDBR

TR

BDBR

TR

BDBR

TR

BDBR

TR

A

2560×1600

Traffic

0.80

57.4

0.80

23.0

0.70

43.2

0.29

27.2

  

PeopleOnStreet

0.50

55.9

0.60

30.0

0.70

37.5

0.35

22.9

B

1920×1080

BasketballDrive

0.70

52.5

2.80

22.0

0.60

46.8

0.88

38.5

  

BQTerrace

0.40

45.3

0.60

17.0

0.50

42.3

0.24

28.0

  

Cactus

0.60

47.7

0.60

19.0

0.80

42.9

0.29

27.7

  

Kimono1

3.60

57.4

0.50

21.0

1.20

50.9

0.40

56.8

  

ParkScene

0.60

48.0

0.70

26.0

0.80

43.8

0.42

28.8

C

832×480

BasketballDrill

1.00

50.7

0.60

17.0

0.60

36.1

0.34

22.7

  

BQMall

0.60

51.9

0.40

22.0

0.80

33.9

0.26

24.2

  

PartyScene

0.00

40.2

0.00

19.0

0.40

31.3

0.02

18.3

  

RaceHorses

0.20

48.9

0.30

21.0

0.50

38.9

0.56

25.6

D

416×240

BasketballPass

0.60

50.5

0.40

21.0

0.20

33.3

0.27

28.0

  

BlowingBubbles

0.20

42.2

0.00

24.0

0.10

24.9

0.05

26.3

  

BQSquare

0.00

42.8

0.10

22.0

0.00

30.1

0.03

28.7

  

RaceHorses

0.50

41.1

0.10

25.0

0.20

26.8

0.20

28.1

E

1280×720

FourPeople

0.70

58.5

0.50

23.0

0.80

38.7

0.24

28.3

  

Johnny

1.30

65.1

2.00

26.0

0.80

47.1

0.38

43.3

—

—

Average

0.68

49.4

0.56

22.0

0.56

37.6

0.30

28.8