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Table 5 Comparison of the proposed hybrid algorithm against the existing algorithms and HM 13.0

From: A fast HEVC intra-coding algorithm based on texture homogeneity and spatio-temporal correlation

Class

Resolution

Sequence

Gao [9]

Shang [20]

Zhang [21]

Proposed

   

BDBR

TR

BDBR

TR

BDBR

TR

BDBR

TR

A

2560×1600

Traffic

0.90

27.3

0.37

38.6

0.78

55.4

1.47

54.4

  

PeopleOnStreet

0.90

24.7

0.41

37.1

0.92

53.7

1.99

61.0

B

1920×1080

BasketballDrive

–

–

–

–

0.77

65.1

1.87

60.1

  

BQTerrace

–

–

0.69

40.4

0.61

53.4

1.24

57.4

  

Kimono1

1.30

24.1

0.28

43.1

0.66

65.8

0.83

70.7

  

Cactus

1.00

24.2

0.71

38.2

0.72

54.0

1.52

54.7

  

ParkScene

0.70

26.1

–

–

0.70

54.1

1.09

56.3

C

832×480

BasketballDrill

1.20

28.6

0.77

36.9

0.84

45.0

1.89

52.9

  

BQMall

0.90

34.2

0.91

37.6

0.59

50.8

1.73

52.2

  

PartyScene

0.70

27.3

–

–

0.63

39.4

1.64

48.7

  

RaceHorses

–

–

–

–

0.68

51.7

1.46

52.0

D

416×240

BasketballPass

1.20

32.5

0.84

35.2

0.77

50.7

1.62

53.3

  

BlowingBubbles

–

–

0.83

35.8

0.45

40.6

1.23

46.4

  

BQSquare

1.10

26.7

–

–

0.74

44.0

2.18

48.6

  

RaceHorses

1.00

29.3

–

–

0.57

44.3

1.58

49.5

E

1280×720

FourPeople

1.10

22.3

0.71

38.3

0.96

60.3

1.85

55.5

  

Johnny

1.30

29.7

0.55

39.7

1.18

67.2

2.06

65.1

—

—

Average

1.02

27.5

0.64

38.3

0.74

52.7

1.60

55.2