- Research Article
- Open Access

# A Method for Counting Moving People in Video Surveillance Videos

- Donatello Conte
^{1}, - Pasquale Foggia
^{1}, - Gennaro Percannella
^{1}Email author, - Francesco Tufano
^{1}and - Mario Vento
^{1}

**2010**:231240

https://doi.org/10.1155/2010/231240

© Donatello Conte et al. 2010

**Received: **15 December 2009

**Accepted: **11 May 2010

**Published: **7 June 2010

## Abstract

People counting is an important problem in video surveillance applications. This problem has been faced either by trying to detect people in the scene and then counting them or by establishing a mapping between some scene feature and the number of people (avoiding the complex detection problem). This paper presents a novel method, following this second approach, that is based on the use of SURF features and of an -SVR regressor provide an estimate of this count. The algorithm takes specifically into account problems due to partial occlusions and to perspective. In the experimental evaluation, the proposed method has been compared with the algorithm by Albiol et al., winner of the PETS 2009 contest on people counting, using the same PETS 2009 database. The provided results confirm that the proposed method yields an improved accuracy, while retaining the robustness of Albiol's algorithm.

## Keywords

## 1. Introduction

The estimation of the number of people present in an area can be an extremely useful information both for security/safety reasons (for instance, an anomalous change in the number of persons could be the cause or the effect of a dangerous event) and for economic purposes (for instance, optimizing the schedule of a public transportation system on the basis of the number of passengers). Hence, several works in the fields of video analysis and intelligent video surveillance have addressed this task.

The problem of people counting has been faced using two different approaches. In the *direct approach* (also called *detection based*), people in the scene are first individually detected, using some form of segmentation and object detection, and then counted. In the *indirect approach* (also called *map based* or *measurement based*), instead, counting is performed using the measurement of some feature that does not require the separate detection of each person in the scene. The indirect approach is considered to be more robust, since the correct segmentation of people in the scene is by itself a complex problem that cannot be solved reliably, especially in crowded conditions.

Recent examples of the direct approach are [1–3]. In [1], the shape of a standing person is modeled as a rectangle of fixed width and height (normalized on the basis of perspective mapping). The system first detects foreground regions using background subtractions and then tries to match people models with the observed edges of foreground regions, using a global optimization technique based on the Expectation-Maximization algorithm. While the method is able to deal with partially occluded persons, the assumption that the foreground region contour contains enough edges that can be ascribed to each person limits the applicability of the method to cases where the density of the crowd is low. In [2], the tracking of feature points is performed first, and then the points are grouped into objects according to their motion characteristics. Namely, feature points are extracted using methods from the literature and are tracked using a combination of optical flow and searching in a 2D window around the previous feature position. Then, the feature points are clustered using a Bayesian framework, under the assumption that pairs of points belonging to a same person have a small variance in their mutual distance (quasi-rigid motion). While the method seems to perform well, even with high crowd densities, when the motion is mainly parallel to the image plane, it has problems with motion directed towards the camera or away from it. Also, the method can have problems in low density conditions, where the motion of arms and legs is clearly visible, because of its rigid motion assumption. In [3], a 3D model of the human body is used. Each person is represented as a set of ellipsoids corresponding to the head, the body and the legs. The model is matched to the detected foreground regions using a Markov Chain Monte Carlo (MCMC) approach, that performs a global optimization of the a posteriori probability across multiple frames (in order to exploit temporal coherence). While the method provides good performance with low to medium crowd densities, it could have problems in very crowded scenes. Furthermore, it is very computationally intensive, being impractical for real-time applications.

For the indirect approach, recent methods have proposed, among the others, the use of measurements such as the amount of moving pixels [4], blob size [5], fractal dimension [6], or other texture features [7].

A recent method following the indirect approach has been proposed by Albiol et al. in [8]. This method has been submitted to the PETS 2009 contest on people counting, and has obtained the best performance among the contest participants. In Albiol's paper, the authors propose the use of corner points as features. Namely, corner points are found using a variant of the popular Harris corner detector [9]. Then, background corner points are separated from foreground corner points using an estimate of the motion vector based on block matching between adjacent frames: points whose motion speed is under a threshold are not considered for further analysis. Finally, the number of people is estimated from the number of moving corner points assuming a direct proportionality relation, with a constant factor determined using a frame of the video sequence. Actually, the count so obtained is smoothed by averaging along a few adjacent frames to remove fluctuations due to noise.

Although the assumptions underlying Albiol's paper may appear rather simplistic, the method has proven to be quite more robust than more sophisticated competitors. However, the accuracy it can attain is limited by the fact that it does not take into account problems like the instability of the Harris corner detector, the presence of occlusions, or the need of a perspective correction.

In this paper we propose a method that, while retaining the overall simplicity and the robustness of Albiol's approach, tries to provide a more accurate estimation of the count by considering also these factors.

## 2. Rationale of the Proposed Method

The approach we propose in this paper is conceptually similar to the one proposed by Albiol et al. [8] but introduces several changes to overcome some limitations of that method.

- (i)
the observed scene contains groups of people whose distance from the camera is very different: in this case it is not possible to use a simple proportionality to estimate the number of people, since the average number of corner points per person is different between close people and far people,

- (ii)
the observed scene contains people walking on a direction that has a significant component orthogonal to the image plane, that is, they are coming closer to the camera or getting farther from it: in this case the number of corner points for these people is changing even if the number of people remains constant.

To mitigate this problem we have chosen to adopt the SURF algorithm proposed by Bay et al. in [10]. SURF is inspired by the SIFT scale-invariant descriptor [11], but replaces the Gaussian-based filters of SIFT with filters that use the Haar wavelets, which are significantly faster to compute. The interest points found by SURF are much more independent of scale (and hence of distance from camera) than the ones provided by Harris detector. They are also independent of rotation, which is important for the stability of the points located on the arms and on the legs of the people in the scene.

A second limitation in Albiol's method is that it does not take into account the density of the detected interest points in the estimation of the number of people. To understand why this can be a problem, it has to be considered that the amount of occlusions in the image of a group of people depends on how close the people are to each other. If people are distant from each other, occlusion is unlikely and all the interest points of a person shape are detected; on the other hand, if people are very close to each other, it is likely that most of the body of each person is occluded by others, and so only a subset of the corresponding interest points are detected. Hence, the average number of points per person can vary significantly with the people density.

We use the interest point density as a way to estimate the people density. However, a naive use of this measure would present a problem: because of perspective distortion, the same people density would correspond to a different point density at different distances from the camera. So a correction of the perspective distortion is needed.

To perform this task, we have first to partition the detected points into groups corresponding to different groups of people. This can be treated as a clustering problem, but the shape of the clusters, their number and their densities are not known a priori, and so commonly used clustering algorithms such as *k-means* and *DBSCAN* cannot be applied. So we have adopted a graph-based clustering algorithm presented in [12]. The point density of each cluster can be estimated by dividing the number of points in the clusters by the area of the bounding box of the cluster; this approximation works well in practice, but if more precision was needed, it could be achieved by computing the convex hull of the cluster and dividing the number of points by its area.

Once the detected points are divided into clusters, the distance of each cluster from the camera is derived from the position of the bottom points of the cluster applying an Inverse Perspective Mapping (IPM). The IPM is based on the assumption that the bottom points of the cluster lie on the ground plane. So it is possible, using an inverse perspective matrix, to map the image coordinates of the points to real-world, 3D coordinates in the scene. The inverse perspective matrix can be derived by calibration, using the images of several persons located at different distances from the camera and assuming that they have an average height. Once the actual distance from the camera is known, the average density of the points within the cluster is normalized to the value it would have if the cluster was moved to a predetermined distance from the camera.

The third limitation that is addressed by our method is that the relation between the number of detected points and the number of people can have a form that is more complex than a simple direct proportionality, especially if we take into account the point density. So we have chosen to learn this relation by using a trainable function estimator. More precisely, we have used a variation of the Support Vector Machine known as
*-Support Vector Regressor* (
*-SVR* for short) as our function estimator. The
-SVR receives as its inputs the number of points of a cluster and the (normalized) density, and is trained (using a set of training frames) to output the estimated number of people in the cluster. The
-SVR is able to learn a nonlinear relation and shows a good generalization ability, being based on the *structural risk minimization* principle.

As with Albiol's method, the output count is passed through a low-pass filter to smooth out oscillations due to image noise.

## 3. System Architecture

- (1)
detection of the interest points associated to people,

- (2)
clustering of the interest points,

- (3)
features extraction and regression.

In the following we provide some details about each of the considered phases.

### 3.1. Detection of the Interest Points Associated to People

In order to detect interest points associated to people we make two basic assumptions: persons within the scene are not static and there are no other moving elements in the scene. Thus, if we compute the interest points of the image and the associated motion information, the above assumptions guarantee that only the interest points with a non-null motion vector must be associated to people.

Note that the first assumption holds very often: in fact, although a person might appear static, some motion, even very small, is usually associated to her/him. The second assumption stands in most real world applications where it is required to count people in the scene; of course in the rare cases in which the second assumption is not verified (waving trees, moving vehicles, etc.), the proposed method cannot be adopted.

As proposed in [8], the interest points associated to people are extracted in two steps. First, we determine all the interest points within the frame under analysis. Then, we prune the points not associated to persons by taking into account their motion information.

Interest points are determined by using the SURF algorithm [10] and not the Harris corner detector as in the paper by Albiol et al. [8]. As widely described in the previous Section, the motivation behind this choice is that the interest points extracted using SURF are scale-invariant, thus they are much more stable than the points found by the Harris corner detector.

where is the interest point at the coordinates, is the magnitude of the motion vector calculated in with respect to the previous frame, and is a bias value (in our experiments we set ).

### 3.2. Clustering of the Interest Points

In order to compensate for changes in the number of points due to perspective and to partial occlusions, the algorithm needs to partition the detected points into clusters corresponding to separated groups of persons, so as to be able to compute for each group its distance from the camera and its density.

The faced clustering problem is characterized by the fact that we do not have any a priori knowledge about the number and the shape of the clusters to be found. This depends on the fact that people can appear in different positions in the scene and can be aggregated in many different ways. In this situation more commonly used clustering methods (such as k-means) could not have been applied because they require the user to provide either the number of desired clusters or a threshold on cluster diameter or on intercluster distance. As observed in [13], the clustering algorithms based on graph theory are well suited to face clustering problems where no assumptions can be made about the clusters. In particular, we adopted the technique presented in [12], since (differently from other algorithms in the graph-based clustering family) it requires no parameters to be tuned or adapted to the particular application.

This algorithm represents the set of points as a graph in which each point corresponds to a node and each edge is labeled with the distance between its endpoints. The minimum spanning tree (MST) of the graph is computed; this tree will contain some edges that are between nodes in the same cluster (intracluster edges) and other edges between nodes of different clusters (intercluster edges). Assuming that the clusters are well separated, it can be expected that the intracluster edges are shorter than the intercluster edges. So the algorithm uses a thresholding to divide the edges in two sets (the ones below the threshold, say it , and the ones above the threshold ). The edges in the second set are deleted, and the remaining connected components are the clusters output by the algorithm.

where is the proportionality factor, is the number of edges of the spanning tree, while is the weight of the th edge of the tree. We have experimentally found that the choice works adequately for all the considered scenes.

In the ideal case, all the intracluster edges are preserved, while the intercluster edges are removed, leaving a set of connected trees corresponding to the desired clusters of interest points. However, it commonly happens that some edges are misclassified producing two types of clustering errors.

#### (1) Inter-Cluster Edges Classified as Intra-Cluster

#### (2) Intra-Cluster Edges Classified as Inter-Cluster

This phenomenon causes a cluster to be split into several parts. Similar considerations can be done also for this type of error as regard the different incidence and impact on the overall performance depending on the way the splits occur (horizontal or vertical). An example of this type of error is shown in Figure 3(b).

Another important problem that is faced in this stage is represented by the removal of outliers, that is, those interest points which are output by the previous stage but are not associated to people. It is quite easy to distinguish between the correct moving points and the outliers, on the basis of some considerations about the local point density. In fact, while the points associated to people are concentrated in small areas in the input image (those occupied by the persons), erroneously detected moving points are randomly spread throughout the frame. Consequently, after clustering the outliers tend to form singleton or very small isolated clusters, which can be simply cut off by adopting a procedure that deletes those clusters with a number of points below a fixed threshold. At least in principle, this threshold may depend on the position and angle of the camera and on some peculiarities of the environment. However, in our experiments (which include different scenes and view points) we set it to eight and noticed that the value of this threshold can vary in a quite wide range without affecting significantly the overall performance of the system.

### 3.3. Feature Extraction and Regression

In this stage of the algorithm, a feature vector is computed from each cluster detected in the previous step, and is fed into a regressor. The output of the regressor is the estimated number of persons in the group represented by the cluster.

The basic idea of the method in [8] is that the average number of interest points associated to each person is a global property of scene. Thus, once the scene has been defined, it is possible to assume a simple direct proportionality relation between the number of points and the number of persons.

As noted by the same authors in [8], this model, albeit extremely simple, performs well in scenes where people are more or less at the same distance from the camera, and there are only limited overlaps between persons. When these assumptions are verified, deviations from the model are either due to the fact that some interest points are missed (e.g., because a part of body is very similar to the underlying background) or due to the limited reliability of motion vector estimation, that may cause some static points to be considered as moving.

However, as can be deducted from the good performance shown by Albiol's method on the PETS2009 dataset, those deviations from the model often compensate each other, and so the method gives a reasonable count, at least on the average.

Unfortunately, this model does not take into account the effects of the perspective, which causes that the farther the person is from the camera, the fewer are the detected interest points (see Figure 4 for an example of this problem). Hence, the number of points associated to a person and the distance of the person from the camera are somehow related, and the relation is nonlinear.

Moreover, the assumption of a proportionality relation between the number of persons and the number of points holds only when people are well separated from each other. On the other hand, when people are close to each other some parts of their bodies are occluded and, consequently, some interest points are not detected. Therefore, there is a relation (whose exact form is not easy to find analytically) also between the average number of points per person and the people density. Unfortunately, we do not know the people density of each cluster. However we can reasonably assume that when the density of people increase, the detected points get closer to each other. So we can consider the density of the points as related to people density, and we can indirectly take into account people density by establishing a relation between the average number of points per person and the point density.

- (i)
- (ii)
- (iii)
is the average density of the points in the cluster: the value is obtained as the ratio between the number of points into the cluster and the area of the bounding box. Note that the area of the bounding box is computed with respect to real world coordinates. This allows us to normalize the average density of the points to the value it would have if the cluster were moved to a predefined distance from the camera;

- (iv)
is the distance of the cluster from the camera: assuming that the bottom points of the bounding box lie on the ground plane, the calculation is done by applying an Inverse Perspective Mapping and is referred to the center of the bottom edge of the cluster's bounding box.

Since we do not know the analytical form of , we have chosen to learn this function from a set of labeled examples by using an -SVR regressor. Once trained, the -SVR acts as a function estimator; for each detected cluster it receives as its input the above features and outputs the estimated number of people within the cluster. So the total number of persons in the frame (or in a predetermined region of interest) is obtained by summing the number of people calculated for each cluster.

Finally, in order to smooth out the oscillations in the number of the counted persons among consecutive frames, we employ a low-pass filter. Specifically, the final count of the persons within the scene is calculated as the average value of the people count on the last *k* frames of the video.

## 4. Experimental Results

Relevant characteristics of the four sequences of the PETS 2009 datasets used for assessing the performance of the proposed method.

Video sequence | Length | Conditions | Number of people | ||
---|---|---|---|---|---|

(number of the view) | (frames) | Min | AVG | Max | |

221 | medium density crowd, overcast | 5 | 22.61 | 34 | |

241 | medium density crowd, overcast | 3 | 15.81 | 26 | |

201 | high density crowd, overcast | 0 | 26.28 | 43 | |

91 | medium density crowd, bright sunshine and shadows | 6 | 24.34 | 41 | |

221 | medium density crowd, overcast | 8 | 34.19 | 46 | |

201 | high density crowd, overcast | 3 | 37.10 | 46 | |

131 | high density crowd, overcast | 10 | 35.19 | 43 | |

91 | medium density crowd, bright sunshine and shadows | 38 | 44.08 | 45 | |

108 | very low density crowd, overcast | 1 | 4.99 | 7 | |

109 | medium density crowd, bright sunshine and shadows | 14 | 35.72 | 44 |

For all the sequences we calculated the number of people in the whole frame.

In order to use the proposed system for people counting, we had first to train the -SVR regressor. The minimum size of the training set needed to achieve an acceptable performance, as the statistical learning theory by Vapnik and Chervonenkis has demonstrated, depends on both the complexity of the problem and the complexity of the estimator to be trained. The method by Albiol et al. uses a very simple estimator, so that a single frame per sequence is sufficient for the training. Our estimator is more complex, so it needs more training frames. The training set was built by manually collecting some samples of people groups from a subset of the test frames. For each selected box we calculated the feature vector and the associated ground truth, that is, the true number of persons that are inside the box. Samples were carefully selected in order to guarantee that all the possible combinations in terms of number of persons in the group, points density and distance from the camera were adequately represented in the training set. It is worth pointing out that the required number of training frames has not to be very large to achieve a good performance level (in our tests we used about 30–40 training frames), by taking into account also the fact that a single frame usually contains several people clusters at different distances, so it may cover several cases of the function to be learned.

where is the number of frames of the test sequence and and are the guessed and the true number of persons in the -th frame, respectively.

The MAE index is the same performance index used also to compare the performance of the algorithms that participated to the PETS2009 contest. This index is very useful to exactly quantify the error in the estimation of the number of person which are in the focus of the camera, but it does not relate this error to number of people; in fact, the same absolute error can be considered negligible if the number of persons in the scene is high while it becomes significant if the number of person is of the same order of magnitude. For this reason, we introduced also the MRE index which takes into account the estimation error related to the true people number.

The performance of the proposed method on the adopted dataset is reported together with that of Albiol's method, for which we have provided our own implementation. The motivation behind the choice of comparing our technique with respect to Albiol's method is twofold. First, it constitutes the base from which we started for the definition of our method; thus, the comparison allows us to quantify the improvement provided by the proposed modifications. Secondly, Albiol's method has already been compared to other algorithms based either on the direct or the indirect approach, in the PETS 2009 contest on people counting, and has consistently outperformed them. Since our test dataset contains also the video sequences used for the PETS 2009 contest on people counting, we can reasonably expect that, at least on that kind of scene, also our method should show an improvement over those other algorithms.

It is worth noting that also Albiol's method requires a training procedure for determining the optimal value of the interest points per person ratio. This value was determined by minimizing the MAE on the same set of frames already used for training our method.

Performance of Albiol's algorithm and of the proposed one. In each cell there are reported the values of the MAE and of the MRE (in parenthesis) performance indices for both Albiol's and our people counting method, while in the last column there are reported the relative improvements.

The different behavior of the considered algorithms can be explained by considering that Albiol's method hypothesizes a linear relation between the number of detected interest points and the number of persons without taking into account the perspective effects and the people density. As a result this method provides better results when it is tested on videos characterized by conditions that are similar to those present in the training videos. Conversely, the proposed method is more robust with respect to the above problems.

In particular, the Figure 6(a) refers to the view 1 of the video sequence S1.L1.13-59: this video is characterized by a group of persons that gradually enters and crosses the scene. In this view all the persons move in a direction that is orthogonal to the optical axis of the camera, so that their distance from the camera does not change significantly during their permanence in the scene. Consequently the main contribution to the performance improvement provided by our method can be ascribed to the fact that it takes into account the problem of the occlusions of the persons by means of points density. In fact, from the figure it is possible to note that the higher is the number of people, the higher is the estimation error of the method of Albiol.

In Figure 6(b), that refers to the view 2 of the sequence S1.L1.13-57, the persons move in a direction that is almost parallel to the optical axis of the camera; thus in this case the correction of the perspective effects plays a fundamental role in the performance improvements obtained by the proposed method. In fact, in this case the method of Albiol et al. tends to overestimate or underestimate the number of persons when they are close to or far from the camera while it provides a good estimate only when the persons are at an average distance from the camera (this is evident by considering Albiol and the ground truth curves in the figure). On the contrary the proposed method is able to keep the estimation error low along almost all the sequence. The exception is represented by the last part of the sequence where the method tends to underestimate the number of the person: however, this can be explained by considering that in this part of the video the persons are very far from the camera and most of their interest points are considered static.

Performance obtained by the method of Albiol et al. when the original implementation is used or when the SURF points are adopted.

## 5. Conclusions

In this paper, we have proposed a novel method for counting moving people in a video surveillance scene. The method has been compared, both theoretically and experimentally, with the algorithm by Albiol et al. that was the winner of the PETS 2009 contest on people counting, highlighting the effectiveness of its enhancements. The experimentation on the PETS 2009 database has confirmed that the proposed method is in several cases more accurate than Albiol's but retains a comparable robustness that is considered the greatest strength of the latter. As a future work, a more extensive experimentation will be performed, adding other algorithms to the comparison and enlarging the video database to provide a better characterization of the advantages of the new algorithm.

## Authors’ Affiliations

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