- Review Article
- Open Access
Underwater Image Processing: State of the Art of Restoration and Image Enhancement Methods
© R. Schettini and S. Corchs. 2010
- Received: 9 July 2009
- Accepted: 2 February 2010
- Published: 21 April 2010
The underwater image processing area has received considerable attention within the last decades, showing important achievements. In this paper we review some of the most recent methods that have been specifically developed for the underwater environment. These techniques are capable of extending the range of underwater imaging, improving image contrast and resolution. After considering the basic physics of the light propagation in the water medium, we focus on the different algorithms available in the literature. The conditions for which each of them have been originally developed are highlighted as well as the quality assessment methods used to evaluate their performance.
- Point Spread Function
- Modulation Transfer Function
- Image Restoration
- Direct Component
- Color Correction
In order to deal with underwater image processing, we have to consider first of all the basic physics of the light propagation in the water medium. Physical properties of the medium cause degradation effects not present in normal images taken in air. Underwater images are essentially characterized by their poor visibility because light is exponentially attenuated as it travels in the water and the scenes result poorly contrasted and hazy. Light attenuation limits the visibility distance at about twenty meters in clear water and five meters or less in turbid water. The light attenuation process is caused by absorption (which removes light energy) and scattering (which changes the direction of light path). The absorption and scattering processes of the light in water influence the overall performance of underwater imaging systems. Forward scattering (randomly deviated light on its way from an object to the camera) generally leads to blurring of the image features. On the other hand, backward scattering (the fraction of the light reflected by the water towards the camera before it actually reaches the objects in the scene) generally limits the contrast of the images, generating a characteristic veil that superimposes itself on the image and hides the scene. Absorption and scattering effects are due not only to the water itself but also to other components such as dissolved organic matter or small observable floating particles. The presence of the floating particles known as "marine snow" (highly variable in kind and concentration) increase absorption and scattering effects. The visibility range can be increased with artificial lighting but these sources not only suffer from the difficulties described before (scattering and absorption), but in addition tend to illuminate the scene in a non uniform fashion, producing a bright spot in the center of the image with a poorly illuminated area surrounding it. Finally, as the amount of light is reduced when we go deeper, colors drop off one by one depending on their wavelengths. The blue color travels the longest in the water due to its shortest wavelength, making the underwater images to be dominated essentially by blue color. In summary, the images we are interested on can suffer of one or more of the following problems: limited range visibility, low contrast, non uniform lighting, blurring, bright artifacts, color diminished (bluish appearance) and noise. Therefore, application of standard computer vision techniques to underwater imaging requires dealing first with these added problems.
The image restoration aims to recover a degraded image using a model of the degradation and of the original image formation; it is essentially an inverse problem. These methods are rigorous but they require many model parameters (like attenuation and diffusion coefficients that characterize the water turbidity) which are only scarcely known in tables and can be extremely variable. Another important parameter required is the depth estimation of a given object in the scene.
Image enhancement uses qualitative subjective criteria to produce a more visually pleasing image and they do not rely on any physical model for the image formation. These kinds of approaches are usually simpler and faster than deconvolution methods.
In what follows we give a general view of some of the most recent methods that address the topic of underwater image processing providing an introduction of the problem and enumerating the difficulties found. Our scope is to give the reader, in particular who is not an specialist in the field and who has a specific problem to address and solve, the indications of the available methods focusing on the imaging conditions for which they were developed (lighting conditions, depth, environment where the approach was tested, quality evaluation of the results) and considering the model characteristics and assumptions of the approach itself. In this way we wish to guide the reader so as to find the technique that better suits his problem or application.
In Section 2 we briefly review the optical properties of the light propagation in water and the image formation model of Jaffe-McGlamery, following in Section 3 with a report of the image restoration methods that take into account this image model. In Section 4, works addressing image enhancement and color correction in underwater environment are presented. We include a brief description of some of the most recent methods. When possible, some examples (images before and after correction) that illustrate these approaches are also included. Section 5 considers the lighting problems and Section 6 focuses on image quality metrics. Finally the conclusions are sketched in Section 7.
In this section we focus on the special transmission properties of the light in the water. Light interacts with the water medium through two processes: absorption and scattering. Absorption is the loss of power as light travels in the medium and it depends on the index of refraction of the medium. Scattering refers to any deflection from a straight-line propagation path. In underwater environment, deflections can be due to particles of size comparable to the wavelengths of travelling light (diffraction), or to particulate matter with refraction index different from that of the water (refraction).
According to the Lambert-Beer empirical law, the decay of light intensity is related to the properties of the material (through which the light is travelling) via an exponential dependence. The irradiance E at position r can be modeled as:
where is the total attenuation coefficient of the medium. This coefficient is a measure of the light loss from the combined effects of scattering and absorption over a unit length of travel in an attenuation medium. Typical attenuation coefficients for deep ocean water, coastal water and bay water are 0.05 , 0.2 , and 0.33 , respectively.
The parameters , , , and represent the inherent properties of the medium and their knowledge should theoretically permit us to predict the propagation of light in the water. However, all these parameters depend on the location (in a three dimensional space) and also on time. Therefore, the corresponding measurements are a complex task and computational modeling is needed.
McGlamery  laid out the theoretical foundations of the optical image formation model while Jaffe  extended the model and applied it to design different subsea image acquisition systems. Modeling of underwater imaging has also been carried out by Monte Carlo techniques .
In Jaffe's work [2, 7] the relationship between image range, camera light separation and the limiting factors in underwater imaging are considered. If only short ranges are desired (one attenuation length), a simple conventional system that uses close positioning of camera and lights can yield good results but these configurations are contrast-limited at greater ranges. If longer distances are desired (2-3 attenuation lengths), systems with separated camera and lights are preferred but backscattering problems appear as the distance increases. For greater distances more sophisticated technology is required, like for example, laser range-gated systems and synchronous scan imaging.
A possible approach to deal with underwater images is to consider the image transmission in water as a linear system .
The better the knowledge we have about the degradation function, the better are the results of the restoration. However, in practical cases, there is insufficient knowledge about the degradation and it must be estimated and modeled. In our case, the source of degradation in underwater imaging includes turbidity, floating particles and the optical properties of light propagation in water. Therefore, underwater optical properties have to be incorporated into the PSF and MTF. The presence of noise from various sources further complicates these techniques.
Optimal values of these parameters were estimated automatically for each individual image by optimizing a quality criterion based on a global contrast measure (optimality is defined as achieving minimum blur). Therefore, low-backscatter and shallow-water conditions represent the optimal environment for this technique. The authors assessed both qualitative (by visual inspection) and quantitatively the performance of the restoration filter. They assessed quantitatively the benefits of the self-tuning filer as preprocessor for image classification: images were classified as containing or not man-made objects [14, 15]. The quantitative tests with a large number of frames from real videos show an important improvement to the classification task of detecting man-made objects on the seafloor. The training videos were acquired under different environments: instrumented tank, shallow and turbid waters conditions in the sea.
Liu et al.  measured the PSF and MTF of seawater in the laboratory by means of the image transmission theory and used Wiener filters to restore the blurred underwater images. The degradation function is measured in a water tank. An experiment is constructed with a slit image and a light source. In a first step, one dimensional light intensity distribution of the slit images at different water path lengths is obtained. The one dimensional PSF of sea water can be obtained by the deconvolution operation. Then, according to the property of the circle symmetry of the PSF of seawater, the 2-dimensional PSF can be calculated by mathematical method. In a similar way, MTFs are derived. These measured functions are used for blurred image restoration. The standard Wiener deconvolution process is applied. The transfer function reads
where and are the power spectrum of noise and original image, respectively, and is the conjugate matrix of (measured result as previously described). Noise is regarded as white noise, and is a constant that can be estimated form the blurred images with noise while is estimated as
Also parametric Wiener filter is used by the authors and both deconvolution methods are compared.
These methods make total abstraction of the image formation process, and no a priori knowledge of the environment is needed (do not use attenuation and scattering coefficients for instance). They are usually simpler and faster than the image restoration techniques.
Regarding color correction, as depth increases, colors drop off one by one depending on their wavelength. First of all, red color disappears at the depth of 3 m approximately. At the depth of 5 m, the orange color is lost. Most of the yellow goes off at the depth of 10 m and finally the green and purple disappear at further depth. The blue color travels the longest in the water due to its shortest wavelength. The underwater images are therefore dominated by blue-green color. Also the light source variations will affect the color perception. As a consequence, a strong and non uniform color cast will characterize the typical underwater images.
Arnold Bos et al. [22, 26] presented a complete preprocessing framework for underwater images. They investigated the possibility of addressing the whole range of noises present in underwater images by using a combination of deconvolution and enhancement methods. First, a contrast equalization system is proposed to reject backscattering, attenuation and lighting inequalities. If is the original image and its low-pass version, a contrast-equalized version of is . Contrast equalization is followed by histogram clipping and expansion of the image range. The method is relevant because backscattering is a slowly varying spatial function. Backscattering is considered as the first noise addressed in the algorithm but contrast equalization also corrects the effect of the exponential light attenuation with distance. Remaining noises corresponding to sensor noise, floating particles and miscellaneous quantification errors are suppressed using a generic self-tuning wavelet-based algorithm. The use of the adaptive smoothing filter significantly improves edge detection in the images. Results on simulated and real data are presented.
The color recovery is also analyzed by Torres-Mendez and Dudek  but from a different perspective: it is formulated as an energy minimization problem using learned constraints. The idea, on which the approach is based, is that an image can be modeled as a sample function of a stochastic process known as Markov Random Field. The color correction is considered as a task of assigning a color value to each pixel of the input image that best describes its surrounding structure using the training image patches. This model uses multi-scale representations of the color corrected and color depleted (bluish) images to construct a probabilistic algorithm that improves the color of underwater images. Experimental results on a variety of underwater scenes are shown.
Ahlen et al.  apply underwater hyperspectral data for color correction purposes. They develop a mathematical stability model which gives a value range for wavelengths that should be used to compute the attenuation coefficient values that are as stable as possible in terms of variation with depth. Their main goal is to monitor coral reefs and marine habitats. Spectrometer measurements of a colored plate at various depths are performed. The hyperspectral data is then color corrected with a formula derived from Beer's law
where is the pixel intensity in the image for depth and is the corresponding attenuation coefficient calculated from spectral data. In this way, they obtain images as if they were taken at a much shallower depth than in reality. All hyperspectral images are "lifted up" to a depth of 1.8 m, where almost all wavelengths are still present (they have not been absorbed by the water column). The data is finally brought back into the original RGB space.
Another approach to improve color rendition is proposed by Petit et al. . The method is based on light attenuation inversion after processing a color space contraction using quaternions. Applied to the white vector in the RGB space, the attenuation gives a hue vector characterizing the water color
In this section we summarize the articles that have been specifically focused on solving lighting problems. Even if this aspect was already taken into account in some of the methods presented in the previous sections, we review here the works that have addressed in particular this kind of problem, proposing different lighting correction strategies.
Garcia et al.  analyzed how to solve the lighting problems in underwater imaging and reviewed different techniques. The starting point is the illumination-reflectance model, where the image sensed by the camera is considered as a product of the illumination i(x,y), the reflectance function and a gain factor plus an offset term :
The multiplicative factor due to light sources and camera sensitivity can be modeled as a smooth function (the offset term is ignored). In order to model the non-uniform illumination, a Gaussian-smoothed version of the image is proposed. The smoothed image is intended to be an estimate of how much the illumination field (and camera sensitivity) affects every pixel. The acquired image is corrected by a point-by-point division by the smoothed image , giving rise to an estimate of ideal image
Some authors compensate for the effects of non-uniform lighting by applying local equalization to the images [31, 32]. The non uniform of lighting demands a special treatment for the different areas of the image, depending on the amount of light they receive. The strategy consists in defining annxn neighborhood, computing the histogram of this area and applying an equalization function but modifying uniquely the central point of the neighborhood . A similar strategy is used in Zuidervel .
An alternative model consists of applying homomorphic filtering . This approach assumes that the illumination factor varies smoothly through the field of view; generating low frequencies in the Fourier transform of the image (the offset term is ignored). Taking the logarithm of (22), the multiplicative effect is converted into an additive one
Taking the Fourier transform of (24) we obtain
Rzhanov et al.  disregards the multiplicative constant , considering the lighting of the scene as an additive factor which should be subtracted from the original image
Garcia et al.  tested and compared the different lighting-corrections strategies for two typical underwater situations. The first one considers images acquired in shallow waters at sun down (simulating deep ocean). The vehicle carries its own light producing a bright spot in the center of the image. The second sequence of images was acquired in shallow waters on a sunny day. The evaluation methodology for the comparisons is qualitative. The best results have been obtained by the homomorphic filtering and the point-by-point correction by the smoothed image. The authors emphasize that both methods consider the illumination field is multiplicative and not subtractive.
In the last years many different methods for image quality assessment have been proposed and analyzed with the goal of developing a quality metric that correlates with perceived quality measurements (for a detailed review see ). Peak Signal to Noise Ratio and Mean Squared Error are the most widely used objective image quality/distortion metrics. In the last decades however, a great effort has been made to develop new objective image quality methods which incorporate perceptual quality measures by considering human visual system characteristics. Wang et al.  propose a Structural Similarity Index that does not treat the image degradation as an error measurement but as a structural distortion measurement.
The objective image quality metrics are classified in three groups: full reference (there exists an original image with which the distorted image is to be compared), no-reference or "blind" quality assessment and reduced-reference quality assessment (the reference image is only partially available, in the form of a set of extracted features).
In the present case of underwater image processing, no original image is available to be compared, and therefore, no-reference metrics are necessary. Within the above cited methods for enhancement and restoration, many of the authors use subjective quality measurements to evaluate the performance of their methods. In what follows we focus on the quantitative metrics used by some of the authors to evaluate the algorithm performance and image quality in the specific case of underwater images.
Besides visual comparison, Hou and Weidemann  also propose an objective quality metric for the scattering-blurred typical underwater images. The authors measure the image quality by its sharpness using the gradient or slope of edges. They use wavelet transforms to remove the effect of scattering when locating edges and further apply the transformed results in restraining the perceptual metric. Images are first decomposed by a wavelet transform to remove random and medium noise. Sharpness of the edges is determined by linear regression, obtaining the slope angle between grayscale values of edge pixels versus location. The overall sharpness of the image is the average of measured grayscale angles weighted by the ratio of the power of the high frequency components of the image to the total power of the image (WGSA metric). The metric has been used in their automated image restoration program and the results demonstrate consistency for different optical conditions and attenuation ranges.
Focusing on underwater video processing algorithms, Arredondo and Lebart  propose a methodology to quantitative assess the robustness and behavior of algorithms in face of underwater noises. The principle is to degrade test images with simulated underwater perturbations and the focus is to isolate and assess independently the effects of the different perturbations. These perturbations are simulated with varying degrees of severity. Jaffe and McGlamery' model is used to simulate blur and unequal illumination. Different levels of blurring are simulated using the forward-scattered component of images taken at different distances from the scene: in (6) is increased varying from to meters to the scene at intervals . The non-uniform lighting is simulated placing the camera at distances between and meters, at intervals of . In order to isolate the effect of non-uniform lighting, only the direct component is taken into account. The lack of contrast is simulated by histogram manipulation. As a specific application, different optical flow algorithms for underwater conditions are compared. A well known ground-truth synthetic sequence is used for the experiments. The true motion of the sequence is known and it is possible to measure quantitatively the effect of the degradations on the optical flow estimates. In  different methods available are compared. The angular deviation between the estimated velocity and the correct one is measured. An attenuation coefficient typical of deep ocean is used. It is shown that the angular error increases linearly with the Gaussian noise for all the methods compared.
In order to assess the quality of their adaptive smoothing method for underwater image denoising, Arnold-Bos et al.  proposed a simple criterion based on a general result by Pratt : for most well contrasted and noise free images, the distribution of the gradient magnitude histogram is closely exponential, except for a small peak at low gradients corresponding to homogeneous zones. They define a robustness index between 0 and 1 (it is linked to the variance of the linear regression of the gradient magnitude histogram) that measures the closeness of the histogram with an exponential distribution. The same index was also used by Bazeille et al.  to evaluate the performance of their algorithm.
Brief description of the algorithms.
Model's characteristics and assumptions
Experiments and data set
Image quality evaluation
Jaffe  1990
Computer modeling. Image as linear superposition of direct, forward and scattered components. Essentially for artificial lit scenes.
Simulation and utility of different imaging and lighting configurations are evaluated.
Image restoration methods
Measurement of PSF of water and automated restoration scheme. Natural and artificial lighting. Blurring caused by strong scattering due to water and floating particles.
Two water types (clear and turbid), morning and afternoon. Target between 3.7 and 7.1 m.
Visual inspection. Image quality metric: Weighted Gray Scale Angles (WGSA).
Trucco and Olmos  2006
Self tuning restoration filter. Uniform illumination Only forward scatter is considered. Limited backscatter.
Ocean images in shallow water, direct sunlight illumination. Some images with high backscatter.
Visual inspection. Quantitative tests on frames from real mission videos. Improvement to classification tasks for subsea operations (detecting man-made objects on the seafloor).
Liu et al.  2001
Measurement of PSF of water and image restoration. Standard and parametric Wiener filter deconvolution.
Measurements on controlled environment. Set up: light source, slit images at 1–3 m in water tank. Restoration of images taken in turbid water.
Schechner and Karpel  2005
Polarization associated with the prime visibility disturbance to be deleted (backscatter). Natural lighting.
Polarizer used to analyze the scene. Experiments in the sea (scene 26 m deep).
Visual inspection. Quantitative estimate for the visibility improvement. Estimation of the distance map of the scene.
Treibitz and Schechner  2009
Polarization-based method for visibility enhancement and distance estimation in scattering media. Artificial illumination.
Experiments in real underwater scenes: Mediterranean sea, Red Sea and lake of Galilee.
Visual inspection. Quantitative estimate for the visibility improvement.
Image enhancement and color correction methods
Bazeille et al.  2006
Automatic pre-processing. Natural and artificial illumination.
Deep marine habitats. Scenes with man-made objects in the sea floor.
Visual inspection. Quantitative index: closeness of histogram to exponential distribution and tests for object recognition in the sea floor.
Chambah et al.  2004
Underwater color constancy. Artificial lighting.
Images taken in aquariums. Tests on fish segmentation and fish recognition.
Iqbal et al.  2007
Enhancement based on slide stretching. Natural and artificial illumination.
Visual inspection and histogram analysis.
Automatic free denoising. Backscatter is considered as the first noise. Adaptive smoothing filter. Natural and artificial lighting.
Marine habitats with unknown turbidity characteristics.
Visual inspection. Quantitative criteria based on closeness of histogram to exponential distribution.
Torrez-Mendez and Dudek  2005
Color recovery using an energy minimization formulation. Natural and artificial lighting.
Training data set: marine habitats (ground truth is known) and frames from videos in the deep ocean (no ground truth available).
Residual error is computed between ground truth and corrected images.
Ahlen et al.  2007
Hyperspectral data for color correction. Natural illumination.
Test image: colored plate at 6 m depth in the sea. Coral reefs and marine habitats.
Petit et al.  2009
Enhancement method: color space contraction using quaternions. Natural and artificial lighting
Marine habitats at both shallow and deep waters.
Garcia et al.  2002
Compensating for lighting problems: non uniform illumination.
Shallow waters on a sunny day. Shallow waters at sun down (simulating deep ocean).
Arredondo and Lebart  2005
Video processing algorithms. Simulations of perturbations. Natural and artificial lighting
Test images are degraded with simulated perturbations. Simulations in shallow (1–7 m) and deep waters.
Visual inspection. Quantitative evaluation: mean angular error is measured in motion estimation for different methods as a function of Gaussian noise.
To make a quantitative comparison of the above cited methods, judging which of them gives the best/worst results is beyond the scope of this article. In fact, in order to do such a quantitative comparison of results, a common data base should be available in order to test the corresponding algorithms according to specific criteria. To our knowledge, no such underwater database exist at present and therefore, to build this database could be one of the future research lines from which the underwater community would certainly beneficiate. However, we have pointed out how each of the algorithms has been evaluated by the own authors: subjectively (by visual inspection) or objectively (by the implementation of an objective image quality measure). The majority of the algorithms here reviewed have been evaluated using subjective visual inspection of their results.
The difficulty associated with obtaining visibility of objects at long or short distance in underwater scenes presents a challenge to the image processing community. Even if numerous approaches for image enhancement are available, they are mainly limited to ordinary images and few approaches have been specifically developed for underwater images. In this article we have reviewed some of them with the intention of bringing the information together for a better comprehension and comparison of the methods. We have summarized the available methods for image restoration and image enhancement, focusing on the conditions for which each of the algorithms has been originally developed. We have also analyzed the methodology used to evaluate the algorithms' performance, highlighting the works where a quantitative quality metric has been used.
As pointed by our analysis, to boost underwater imaging processing, a common suitable database of test images for different imaging conditions together with standard criteria for qualitative and/or quantitative assessment of the results is still required.
Nowadays, leading advancements in optical imaging technology [41, 42] and the use of sophisticated sensing techniques is rapidly increasing the ability to image objects in the sea. Emerging underwater imaging techniques and technologies make it necessary to adapt and extend the above cited methods to, for example, handle data from multiple sources that can extract 3-dimensional scene information. On the other hand, studying the vision system of underwater animals (their physical optics, photoreceptors and neurophysiological mechanisms) will certainly give us new insights to the information processing of underwater images.
The authors acknowledge Gianluigi Ciocca for a critical reading of the manuscript and the reviewers for their critical observations. We also gratefully acknowledge F. Petit, W. Hou, K. Iqbal, Y. Schechner, A. Rizzi, M. Chambah and S. Bazeille who kindly made their figures available upon our request.
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